![]() Two more games in the series followed, 2004’s Godzilla: Save the Earth and 2007’s Godzilla: Unleashed.Ī great Godzilla game needs to cash in on the over-the-top nature of giant monsters engaged in a battle to the death. Sporting a solid lineup of monsters to choose from, fully destructible environments, and entertaining combat that made good use of each monster’s unique abilities, this is how developers should make a fighting-focused Godzilla game. Developed by Pipeworks Software, this was the four-player, 3D arena brawler Godzilla fans had always wanted. The only Godzilla games which have managed to capture the fun of monster-on-monster mayhem is the trilogy which began with the 2002 GameCube release of Godzilla: Destroy All Monsters Melee. While the cutscenes look nice visually, it makes for some terrible gameplay that fails to capture the energy or excitement of the monster battles from Godzilla’s long film career. Once an ability is selected, a cutscene plays, showing Godzilla whipping the opponent with his tail or using his signature atomic breath. Players control Godzilla and must land a single punch on their opponent before backing away as far as possible from the enemy to raise Godzilla’s “fighting spirit.” The further back they move, the more powerful special abilities which can be selected are. Presented in what at first looks like a traditional 2D fighting game, it’s actually anything but. It’s all a little strange, but even stranger is the monster battles which occur at the end of each level. Players control a blue dot representing Godzilla and move it around a grid-based map on the bottom of the screen. Super Godzilla sports a dual screen layout that looks like it would be more at home on the Nintendo DS than a home console. Super Godzilla, released in North America for the Super Nintendo in 1994, is one of the most well-known Godzilla games, but is also one of the strangest. Older games have struggled to capture the spirit of the films as well. Godzilla's Many Video Games (& The Few That Worked) But was it accurate to the feeling watching those movies as a kid gave audiences? Not exactly. Was it technically accurate to the films? Yes. Controlling Godzilla felt like moving a slow, lumbering suit-actor through molasses, and while it did allow for monster-on-monster battles, the combat was so slow and shallow it might as well not have included it all. ![]() Unfortunately, the game proved to be almost too accurate to the franchise’s “men in suit” roots. ![]() Simply titled Godzilla and released on the PlayStation 4 in North America in 2015, it sported some of the most visually-authentic recreations of Godzilla and his monster friends and foes ever seen in a game. The most recent big-budget Godzilla game is a lesson in how to not adapt the franchise into video game form. Related: Kong's Axe Weapon & Powers In Godzilla vs Kong Explained But, in reality, only a few games have managed to translate what is almost guaranteed movie magic into video game success. ![]() It’s no surprise then most Godzilla video games put an emphasis on kaiju brawling - it’s the key to making a fun Godzilla game. Most people would argue Godzilla is primarily about giant monsters battling it out in iconic locations, and while that isn’t all there is to the franchise, it is the aspect of the series most easily translatable to video games. There have been plenty of Godzilla games over the years, but few have lived up to the full potential of the franchise or the character, with most games seeming to miss what makes the series so fun to begin with. Godzilla may be the King of the Monsters, but when it comes to his video game career, the Big G hasn’t made as much of a name for himself. ![]()
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